Post by SMASHtrey on Mar 1, 2014 4:03:09 GMT
This is copied from a conversation in early 2014:
quix2167: first, you need to maximize your speed
quix2167: meaning as much speed gear as you can, haste, titan, blink
quix2167: even if you swap a piece or two of gear when you fight a champ, that is okay
quix2167: you'll spend most of your time running, so you need to be fast
quix2167: do not ever stop to fight anything along the way except when you get a champ warning
quix2167: (unless you feel tanky enough to lead a parade)
quix2167: many maps, when i'm out of haste and titan, i'm going to leave shortly there after
quix2167: (you will need to adjust this based on your own speed through areas)
quix2167: use summons like flattie, val, hitori on electric champs -- ones with slow weapons. i depended on them quite a bit.
quix2167: use mass heal to help keep them alive
quix2167: when you find a champ, you have 2 choices: fight it or die trying. it might be the last one you see in that run, so make the most of it.
quix2167: the 1 champ you get to pick is the starter. it MUST be 70+
quix2167: in the long run, it will pull your average up. no yeti starters allowed.
chefski: my shard run was interrupted by my boss, so add dpn't answer the phone while sharding
quix2167: so find a starter on the top half of mondo (maps that don't have trolls or jellies)
quix2167: wait 20 minutes blah blah blah
quix2167: you want to do your runs so you can hit the highest levels twice. they'll be coming off cooldown with about 4 minutes 30 seconds left
quix2167: so start the run with craggy morn, roadblock, BP
quix2167: tethered rift, floating isles, secret garden
quix2167: then work leftward from makeout to familiar forest
quix2167: maps like tethered rift, floating isles, secret garden, just enter and leave. do not explore them at all.
quix2167: it gives you 3 maps near the end of your run that you can visit in 30-60 seconds
quix2167: after the top half of mondo, skip the jellies and trolls (too tanky) and go to [yeti]. start at perilous plains and work downard, skipping defense, etc.
quix2167: (i still visit yeti fields)
quix2167: enter and leave haunted forest if you like, but i skip that one unless very far ahead of schedule
quix2167: grotto is next, starting with dredged dunes, working right, then up from sun baked sands to whirlpool caverns
quix2167: depending on time, some of them get cut out
quix2167: (shard yield stinks on the lowest grotto levels, i'd rather [fight] jellies)
quix2167: at this point, i'm around 10 minutes left (average, varies quite a bit depending on champs encountered)
quix2167: i'll go to the bottom half of mondo, starting with jellies and run those maps until the top half of mondo is off of cooldown
chefski: better jellies than trolls?
quix2167: jellies die more easily
quix2167: that is important for those with more mortal HP
quix2167: ugh, they still hurt. icy rocker poison
quix2167: the important concept is to be able to visit as many areas as possible in any given shard run
quix2167: more areas, more chances for champs. killing them quickly is secondary
quix2167: i've been known to use help wanted maps as filler, too
quix2167: so i know there's nothing revolutionary up there, but some have seen a 50% jump in shard yield after adjusting their runs based on what i've suggested
These are all points on which he and I agree, but I like to leave high-level maps unfinished for a quick 1 minute cooldown, so I can go back and forth between it and the other maps. More advice on that later...
quix2167: first, you need to maximize your speed
quix2167: meaning as much speed gear as you can, haste, titan, blink
quix2167: even if you swap a piece or two of gear when you fight a champ, that is okay
quix2167: you'll spend most of your time running, so you need to be fast
quix2167: do not ever stop to fight anything along the way except when you get a champ warning
quix2167: (unless you feel tanky enough to lead a parade)
quix2167: many maps, when i'm out of haste and titan, i'm going to leave shortly there after
quix2167: (you will need to adjust this based on your own speed through areas)
quix2167: use summons like flattie, val, hitori on electric champs -- ones with slow weapons. i depended on them quite a bit.
quix2167: use mass heal to help keep them alive
quix2167: when you find a champ, you have 2 choices: fight it or die trying. it might be the last one you see in that run, so make the most of it.
quix2167: the 1 champ you get to pick is the starter. it MUST be 70+
quix2167: in the long run, it will pull your average up. no yeti starters allowed.
chefski: my shard run was interrupted by my boss, so add dpn't answer the phone while sharding
quix2167: so find a starter on the top half of mondo (maps that don't have trolls or jellies)
quix2167: wait 20 minutes blah blah blah
quix2167: you want to do your runs so you can hit the highest levels twice. they'll be coming off cooldown with about 4 minutes 30 seconds left
quix2167: so start the run with craggy morn, roadblock, BP
quix2167: tethered rift, floating isles, secret garden
quix2167: then work leftward from makeout to familiar forest
quix2167: maps like tethered rift, floating isles, secret garden, just enter and leave. do not explore them at all.
quix2167: it gives you 3 maps near the end of your run that you can visit in 30-60 seconds
quix2167: after the top half of mondo, skip the jellies and trolls (too tanky) and go to [yeti]. start at perilous plains and work downard, skipping defense, etc.
quix2167: (i still visit yeti fields)
quix2167: enter and leave haunted forest if you like, but i skip that one unless very far ahead of schedule
quix2167: grotto is next, starting with dredged dunes, working right, then up from sun baked sands to whirlpool caverns
quix2167: depending on time, some of them get cut out
quix2167: (shard yield stinks on the lowest grotto levels, i'd rather [fight] jellies)
quix2167: at this point, i'm around 10 minutes left (average, varies quite a bit depending on champs encountered)
quix2167: i'll go to the bottom half of mondo, starting with jellies and run those maps until the top half of mondo is off of cooldown
chefski: better jellies than trolls?
quix2167: jellies die more easily
quix2167: that is important for those with more mortal HP
quix2167: ugh, they still hurt. icy rocker poison
quix2167: the important concept is to be able to visit as many areas as possible in any given shard run
quix2167: more areas, more chances for champs. killing them quickly is secondary
quix2167: i've been known to use help wanted maps as filler, too
quix2167: so i know there's nothing revolutionary up there, but some have seen a 50% jump in shard yield after adjusting their runs based on what i've suggested
These are all points on which he and I agree, but I like to leave high-level maps unfinished for a quick 1 minute cooldown, so I can go back and forth between it and the other maps. More advice on that later...